

Kevin Kulp looks at some of the options.Sellswords: Ashen Company is a medieval real-time action strategy game that plays like a blend of Mount and Blade and Total war, with you leading your army into massive battles and hacking away at soldiers in third person melee combat. What Kind of Hero Are You? – Swords of the Serpentine has any number of ways to be a hero.

Words of the Serpentine: Finishing the Book – Kevin Kulp on reviewing the print proofs and the home stretch.Why GUMSHOE for Swords & Sorcery? – Kevin Kulp on the match of system to setting in Swords of the Serpentine.Swords of the Serpentine guidelines – Collected guidelines Kevin Kulp and Emily Dresner used when writing the game.One-Hero Play: Two-Player Adventures in Swords of the Serpentine – Kevin Kulp on the changes needed during character creation for a one player, one GM game.The Iconic Hero: Elric of Melniboné in Swords of the Serpentine – Kevin Kulp looks at two ways to play Michael Moorcock’s classic antihero.The Iconic Hero: Fantasy Classics in Swords of the Serpentine – Kevin Kulp looks at modelling classic fantasy heroes, such as Robert E.The Eversink Post Office – Emily Dresner with an article about The Great and Distinguished Eversink Guild of Letter Deliverers (aka the Post Office).The Cost of Corruption – Sorcery in Swords of the Serpentine – Kevin Kulp explains how sorcery is both narratively and mechanically expensive in Swords of the Serpentine.Social Combat in Swords of the Serpentine – Kevin Kulp explains the robust and fun social combat systems in Swords of the Serpentine that let you defeat a foe without laying a finger on them.

